Forkashi Goes to 11
For anyone who would rather read than play. We respect that. Mostly.
Why "11"?
There's a team behind the curtain called JT-S11 (some of us say JTC 11, the typing is inconsistent). This page is the Forkashi edition: Forkashi's 11. Eleven, because ten wasn't loud enough, and because every self-respecting amp goes one louder.
So what is Forkashi?
Forkashi is Jose Toriello's one-person-plus-helpers studio. It makes songs, backing tracks, karaoke, little games, and the odd website that exists mostly to see if it can. It has a sense of humor, the kind that makes a button called "I'm feeling Sundar". If something here made you laugh, that was on purpose. If it made you groan, that was also on purpose.
The songs
It starts with a guitar. Electric through an amp, some slide, sometimes acoustic, then a Moog bass line, a keyboard or a beat piled on top. Songs come out in Spanish, English and often both in the same verse. Some are finished. Some are jams that wandered off. There are more songs than there are places to put them, which is partly why this page exists.
Backing tracks and karaoke
Once a song exists, we take it apart and put it back together as something you can sing over. Instrumental versions, vocal guides, stems, a piano-bar jazz take, a punk take and a jazz take of the same tune. The karaoke pages have lyrics that follow along. Nobody is grading you. The neighbors might be.
The games
- Blue Fire is the serious one wearing a silly hat. It started as a pitch for business decks and became a game for kids and grown-ups learning how the world works: who has an idea, who funds it, who has the need, and how it scales. At the heart of it is a simple, very real idea: making water out of air. Cold air sweats; a machine can catch that sweat and hand you a glass of water. You play the people around the table, and no, mashing buttons won't win it.
- Snackman is a retro arcade game about turning plastic into something worth having.
- Ahau Kakau is about cacao heroes. Around the World is a race with a slightly unfair number of blocks. FaLoMi and Punk Link are weirder cousins; the second one is a pixel adventure that gently pokes fun at the powerful.
- All the money inside the games is game money. It does not convert to real money, no matter how nicely you ask.
The signature
You saw it when you arrived, or you will: a handwritten i whose dot swings out into a P, stretches into an F, gets struck like a guitar string, and settles into a little sats symbol over a honeycomb glow. About two seconds, plus a chord. It is the studio's way of clearing its throat. We pop it up and take it away so you wonder what that was. Hold that thought.
The tuner
Under the search box sits an old-TV channel changer. Turn the knob and you land on a river that changes with the Bitcoin clock, on a game, on the music channel, on a radio that only plays Jose's own mixes. Only one sound plays at a time: the old one fades out before the new one fades in. We learned that the loud way.
The citadel
The big ad on the side says Forkashi is building a citadel. It's the growing maze of games, songs and fan content that all of this is turning into. It's not finished. It might never be. See the teaser.
How it all connects
Pages link to other pages, which link to other pages, which sometimes link back here. Nobody finds everything, but everybody finds something. That's the design. We'd call it a maze, but "maze" sounds like we know where the exit is.
Howard Woods is not Howard Woods. If that makes sense to you, you're already one of us. If not, keep clicking.
The fine print, in plain words
- This page is a parody of a famous search page. We have no relationship with it, or with Sundar. Pinche Sundar, u are a dork. (With love.)
- No logins here, no tracking here, nothing for sale.
- Some games are invite-only, some are open, and a few are still under the tarp.